DKV
Undergraduate Programme

Desain Komunikasi
Visual

Curriculum Handbook
2025 Revision
8
Semesters
29
Foundation Courses
3
Specialisation Tracks
1
Programme Initiative
Foreword

Human judgement,
AI-scaled craft.

A short introduction to this handbook

Visual design work is increasingly produced — and increasingly imitated — by AI. Layouts, illustrations, and campaigns can be generated in seconds, but audiences can feel when a design has lost its cultural texture, and designers risk losing the human-centred instincts that make a design experience feel authentic.

This handbook introduces Desain Komunikasi Visual (DKV), a programme built around one conviction: AI should scale your craft, not replace your judgement. Four semesters of shared foundation lead into one of three specialised tracks, so every graduate leaves with a clear creative identity and a body of real work to show for it.

The pages that follow map the shape of the programme — its learning outcomes, its semester-by-semester curriculum, its tools, and the career paths it opens. Whether you are a prospective student, a current student planning ahead, or an advisor guiding a cohort, this is the clearest single view of the journey.

How to read this book. The first pages set out the philosophy and shape of the programme. The second half walks through the curriculum semester by semester, then through each specialisation track with its tools and career paths.
Desain Komunikasi Visual · Curriculum Handbook 202501
Why This Curriculum

The industry problem
we are designing for.

What is actually happening in the field

Much of today's visual and communication output — writing, visual design, advertising — is being replaced by, or simply feels like, AI. This has two consequences: audiences sense a loss of genuine brand connection, and designers risk losing the human-centred skills that are crucial to authentic design in the first place.

01
Brand & Visual Communication

Brands struggle to stand out in a saturated market where AI-generated visuals look increasingly similar, making genuine cultural insight a competitive advantage.

02
Digital Product Design

Interfaces built without real user research or empathy fail the people they are meant to serve, no matter how polished the tools that made them.

03
Motion & Creative Content

The volume of AI-assisted motion content is rising fast, raising the bar for original creative concepts that actually connect with an audience.

DKV responds directly to this: graduates are trained to use AI tools to scale their design work, while applying cultural understanding, empathy, and critical thinking to keep every design experience authentic.

Desain Komunikasi Visual · Curriculum Handbook 202502
Graduate Profile

A creative problem solver
for the AI era.

Learning outcomes

Graduates of DKV are able to analyse users' needs and design creative, functional solutions — collaborating across static, digital, motion, and brand disciplines to meet real-world communication needs.

01

Creative Problem Solver

Able to analyse users' needs and design a creative yet functional solution, not just a visually pleasing one.

02

Design with Human Judgment in the AI Era

Use AI tools to scale design while applying cultural understanding, empathy, and critical thinking to ensure an authentic design experience.

03

Collaborate Across Design Disciplines

Work in cross-functional teams and deliver across all types of design — static, digital, motion, branding, and campaign — to meet real-world needs.

Desain Komunikasi Visual · Curriculum Handbook 202503
The Programme at a Glance

The shape of the degree.

Structure in numbers
8
Semesters
29
Foundation Courses
3
Specialisation Tracks
1
Programme Initiative

Four semesters of shared foundation build core craft — form, typography, branding, and design thinking — before a single specialisation opens in Semester 5, carried through to graduation.

The Arc of Eight Semesters
S1
Introduce

Meet the fundamentals of visual design — form, typography, and brand identity.

S2
Build

Add craft and visual culture — illustration, photography, and Nusantara aesthetics.

S3
Deepen

Work with brand systems, ethics, and interaction — 3D art, AI ethics, and VCD II.

S4
Consolidate

Bring design thinking, studio practice, and enterprise readiness together before choosing a track.

S5–8
Specialise

Choose one of three tracks and build a focused creative portfolio through to graduation.

Desain Komunikasi Visual · Curriculum Handbook 202504
Term
01

Semester 1

Introduce — the fundamentals of visual design
6Courses
Intro to Visual Communication Design
Basic Design
Form Drawing
Basic of Typography
Branding & Visual Identity
Career Design & Professional Development I
Term
02

Semester 2

Build — craft and visual culture
8Courses
Visual Communication Design I
Computer Graphic II
Basic of Illustration
Photography
Digital Illustration
Visual Aesthetics and Nusantara Culture
Drawing Principle
Advanced Typography
Desain Komunikasi Visual · Curriculum Handbook 202505
Term
03

Semester 3

Deepen — brand systems, ethics, and 3D/interaction
7Courses
Branding and Visual Identity
AI Ethics in Visual Communication Design
3D Art & Interaction
Visual Communication Design II
Bahasa Inggris
Kewarganegaraan
Career Design & Professional Development II
Term
04

Semester 4

Consolidate — design thinking and studio practice
8Courses
Design Thinking & Innovation
User-Centered Design
Videography
New Media
Design Studio Workshop
Kewirausahaan
Pendidikan Agama
Penulisan dan Presentasi Ilmiah
Choosing a track. At the end of Semester 4, students commit to one of three specialisation tracks for Semesters 5–8, detailed on the following page.
Desain Komunikasi Visual · Curriculum Handbook 202506
Semesters 5–8

Three tracks,
three creative identities.

Choose one and go deep
I

UI/UX & Product Design

Track 01

For students who want to design digital products people can actually use — from research to shipped interface.

Human-Centered Design FundamentalsUI Design PrinciplesDesign System UX Research MethodsProduct Design StrategyInteraction Design & Prototyping Mobile & Web App Design StudioAI for UI/UXDesign for Emerging Tech (AR/VR) Design Leadership & Stakeholder Management
II

Motion Graphics

Track 02

For students who want to make things move — from social-first motion content to full animated storytelling.

Principles of Motion & AnimationMotion Graphics for Storytelling2D Animation & Visual Effects 3D Motion BasicsSound Design & Editing for MotionSocial Media Motion Content AI-assisted Motion WorkflowCreative Concept for StorytellingMotion Portfolio Project
III

Brand Visual Communication

Track 03

For students who want to build and extend brands across advertising, packaging, editorial, and interactive work.

Digital AdvertisingCampaign DesignPackaging & Product Design Editorial DesignDrawing for DesignersInteractive Web Design Brand StorytellingMultimedia Narrative Design
Desain Komunikasi Visual · Curriculum Handbook 202507
Platform & Tools

What you'll use,
where you'll go.

Platforms and career paths across the programme
Brand & Visual Comms
Adobe IllustratorPhotoshopInDesignLightroom Premiere ProFirefly (AI-assisted design)Canva
UI & UX Design
FigmaMiroMaze (user testing)Notion
Motion & Digital Media
After EffectsAnimatePremiere ProBlender ProcreateRunway (AI-assisted video)

Career Paths

Brand DesignerGraphic DesignerArt Director
UI/UX DesignerProduct DesignerMotion Designer
AnimatorVideo ProducerCreative Producer
Desain Komunikasi Visual · Curriculum Handbook 202508
Programme Initiative

Beyond the studio.

Where design meets original IP

IP Incubators

A hands-on programme that guides students to create original characters, brands, and stories rooted in culture and human insight. Students learn to develop, pitch, and protect their intellectual property with mentor support — turning a design skillset into an original creative asset.

Why it matters. Building original IP forces students to combine every discipline in the programme — branding, illustration, motion, and storytelling — into one coherent, ownable body of work.
Desain Komunikasi Visual · Curriculum Handbook 202509
Closing

Design with
human judgement.

Whether you design digital products, tell stories through motion, or build brands across every touchpoint, this handbook is your map. Use it to plan your semesters, choose your track with intent, and start building the portfolio that will introduce you before you say a word.

DKV